Can You Survive the Apocalypse?: A Revelatory Board Game (Charlotte Hutchinson)
Can You Survive the Apocalypse?: A Revelatory Board Game
A key theme of “Stories from the End
of the World” has been the different forms narratives surrounding apocalyptic
events can take. Whether they be religious texts, fictional movies, or short
stories, each work we have studied has adopted a unique perspective on the end
of the world. For my project, I decided to develop my own creative spin on how
apocalypses unfold by inventing a board game. Inspired in part by the game of
Candyland but fundamentally altered to include various apocalyptic motifs, “Can
You Survive the Apocalypse” draws on the Revelation of Paul and other elements
of divine intervention.
The game begins with a natural
disaster. A massive asteroid has crashed into the Earth’s surface, immediately
killing most of humanity and rendering large swaths of the planet
uninhabitable. A small group of survivors find one another and set out to
survive the apocalypse, albeit not necessarily working together. The game is
played with three to six players, with everyone beginning at the start of the
board. The order of play is determined by age – the game begins with the
youngest player making the first move and ends with the oldest. The goal of the
game is to survive all the apocalyptic events that unfold across the board and
be the first one to reach “the New Jerusalem” at the finish line.
Each
turn begins by the player selecting a random “move card” ranging from one to
four that determines how far along the board he will move. The board consists
of blue, purple, brown, and black position squares. Blue squares are “rest”
positions. If a player lands on a blue square, their turn concludes and the
next player draws a move card. Purple squares are “power up” positions. When a
player lands on a purple square, he draws a bonus card from the purple pile,
which includes beneficial moves such as “find new provisions – move three
squares forward.” Each bonus card is designed to reflect a condition or supply
that may prove helpful in surviving the apocalypse, as articulated in the CDC’s
“Zombie Preparedness” manual.[1] In
contrast, brown squares mark “setback” positions. If a player lands on a brown
square, he must draw a card from the brown pile that hurts their positioning in
some way. Consequences include “followed the wrong directions to the safe house
– lose your next turn.” Similar to the purple bonus cards, these brown cards
were created with adverse events that might occur during a zombie apocalypse in
mind.
The
final element of the game are black squares. If a player lands on a black
square, he must return to the beginning of the game. If he lands on two black
squares before reaching “The Rapture,” he must take the longer and more arduous
“earthbound route,” whereas those who avoid the black squares are allowed to be
raptured and take a shorter, heavenly route to the end of the game. If a player
lands on three black squares before The Rapture, he is eliminated from the game
and is condemned to the “lake of fire,” as described in the judgment of the
dead in Revelation.[2]
Before the lost player enters the lake of fire, however, he is reborn for one
turn as a zombie; during the zombie turn, he is entitled to strip one of the
surviving players of their next turn.
Although
not entirely obvious at first glance, many elements of the design of the game
have been informed by imagery used in Revelation. For example, the coloring of
each of the position squares was deliberately designed to illustrate their
purposes. The blue “rest” squares and purple “power-up” positions push the
player forward towards the New Jerusalem; as a result, they were chosen to be
jewel tones to reflect that “the foundations of the city walls were decorated
with every kind of precious stone.”[3] Similarly,
the disastrous black squares were designed to reflect tragedy and death.
Furthermore, there are four black squares on the board before a player reaches
the Rapture. The four black squares are designed to signify the four horsemen
of the apocalypse.[4]
The symbolic coloring of the board carries through to the end of the game,
where the finish line is written in golden yellow and orange hues and the New
Jerusalem is illustrated in yellow, both in reference to the city’s
construction out of “pure gold.”[5]
The
religious connotations of the game are not solely limited to elements from the
Revelation of John. The Rapture that occurs in the middle of the board is a
direct reference to the evangelical belief in a divine intervention manifesting
itself as a rapture of worthy individuals. Its inclusion in the game’s design
served two purposes. First, it creates a bridge between old and new Christian
doctrine around the apocalypse in the plot, thereby creating a sense of
timelessness. Second, it allows the game’s plot to diverge while still allowing
both paths to end at the New Jerusalem. Although the longer, more arduous path
remains on earth whereas the easier path temporarily ascends to heaven, it has
the same conclusion – the potential to survive and reach the new Jerusalem. The
duality of the board embodies the Christian ideal of redemption and the mercy
of God.
Although
the board game draws heavily on apocalyptic motifs from Revelation and more
recent evangelical concepts of divine intervention, the board game deliberately
ignores more modern, popular culture elements of apocalypses. Zombies are
involved in a minor role in the rules, but such a utilization is inspired more
by an early Christian understanding of the second coming of Jesus Christ resurrecting
the dead.[6] Instead
of more contemporary motifs of aliens, viral infections, and nuclear
apocalypses, the board game focuses on more traditional religious understandings
of apocalypse. This decision was informed by the very nature of a board game,
which involves a beginning, end, and a clear winner. Because the Revelation of
John heavily discusses the punishment of sinners and the rewarding of worthy
individuals, it serves as a terrific foundation for developing a board game.
Such a clear plot trajectory is not necessarily apparent in more recent
apocalypses, particularly in discussions surrounding climate change and a
potential climate apocalypse, in which there may be no survivors. Given such
considerations, the board game focused on more religious apocalyptic motifs,
culminating in its appropriate name – “Can You Survive the Apocalypse?”
[2]
Revelation, 20:15. Tree of Life Version. https://www.biblegateway.com/passage/?search=Revelation+20&version=TLV;NIV
[3]
Revelation, 21:19. Tree of Life Version. https://www.biblegateway.com/passage/?search=Revelation+21&version=TLV
[4]
Ibid., 6:1-7.
[5]
Ibid., 21:18.
[6]
As discussed in section, November 18th, 2019.

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